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✦ DIGITAL FASHION & GAME ART ✦

JEN▌
CHAU

GAME ARTIST × FASHION DESIGNER

ESMOD PARIS · GOBELINS PARIS · CLO3D · BLENDER · UNREAL ENGINE 5

CLO3D BLENDER UNREAL ENGINE AI WORKFLOW LUXURY 3D ZBRUSH CHARACTER DESIGN WORLDBUILDING
✦ DIGITAL FASHION ARTIST◆ GAME ART✦ HIGH-FIDELITY 3D◆ LUXURY BRAND R&D✦ CINEMATIC STORYTELLING◆ WORLDBUILDING✦ DELVAUX · ESMOD · GOBELINS◆ CLO3D RECOGNIZED ✦ DIGITAL FASHION ARTIST◆ GAME ART✦ HIGH-FIDELITY 3D◆ LUXURY BRAND R&D✦ CINEMATIC STORYTELLING◆ WORLDBUILDING✦ DELVAUX · ESMOD · GOBELINS◆ CLO3D RECOGNIZED
▶ PARIS▶ 3D INNOVATION▶ R&D PIPELINES▶ AVATAR DESIGN▶ NARRATIVE COSTUME▶ PERFORMANCE IDENTITY▶ WHERE GAME MEETS FASHION ▶ PARIS▶ 3D INNOVATION▶ R&D PIPELINES▶ AVATAR DESIGN▶ NARRATIVE COSTUME▶ PERFORMANCE IDENTITY▶ WHERE GAME MEETS FASHION
★ CLO3D★ BLENDER★ UE5★ ZBRUSH★ PHOTOSHOP★ ILLUSTRATOR★ PREMIERE★ AI × FASHION★ REAL-TIME 3D★ CHARACTER ART ★ CLO3D★ BLENDER★ UE5★ ZBRUSH★ PHOTOSHOP★ ILLUSTRATOR★ PREMIERE★ AI × FASHION★ REAL-TIME 3D★ CHARACTER ART
001

About

Digital Fashion & Game Artist working at the intersection of real-time 3D and luxury fashion visualization. I build worlds where garments have lore, characters wear identity, and fashion becomes a design system.

R&D experience at Delvaux Brussels — embedded in the Avatar Innovation Project, delivering production-validated 3D packshots for global VIC clientele. Recognized by CLO3D for professional-grade digital fashion work.

Currently entering Gobelins — Advanced Game Creation & Real-Time Application. The convergence point: costumes designed for characters, fashion systems built for game worlds.

▶ GAME ART
Real-time 3D · Unreal Engine 5
Character design & rigging
World-building · Environment art
Game-ready asset pipeline
◆ FASHION
CLO3D · digital garment simulation
Luxury 3D packshot · R&D
AI-assisted design workflows
Narrative costume design
✦ INTERSECTION — WHERE BOTH LIVE
Avatar identity design
Cinematic costume for CGI & game
Fashion systems for virtual worlds
Blender · ZBrush · Photoshop · Premiere
Jen Chau
Jen Chau — Nguyen Ngoc Tran Chau
Paris, France
jenchauinparis@gmail.com
+33 640 9866 48
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Selected Work

01 / GAME & REAL-TIME

Game Design

Game art, real-time environments, character-driven costume and cinematic experiments developed in Unreal Engine.

01 / GAME & REAL-TIME · 2026

PARIS IS LYING

A surreal first-person puzzle adventure set in a distorted Paris.

VIEW PROJECT ↗   ·   VIDEO
02 / SPECIALIZED PORTFOLIO

Visual Merchandising & Spatial Design

Luxury retail concepts, window displays, pop-ups and branded spatial experiences developed through 3D visualization.

Luxury flagship store project thumbnail
VM PROJECT 01
VM PROJECT 001
◆ RETAIL DESIGN / VISUAL MERCHANDISING

Luxury Flagship Store

Reserved for a complete luxury retail concept: customer journey, product zoning, materials, lighting and hero display moments.

Window display project thumbnail
VM PROJECT 02
VM PROJECT 002
◆ SMALL BRAND / CAMPAIGN

Seasonal Theme Store

Reserved for a campaign-led window concept combining storytelling, product hierarchy, props, graphic elements and nighttime lighting.

03 / PRODUCT VISUALIZATION

Luxury Product Packshot

Hyper-realistic product imagery developed through 3D modelling, material refinement, studio lighting and commercial presentation workflows.

PACKSHOT PROJECT 001
◆ LUXURY PRODUCT VISUALIZATION

Luxury Product Packshot

High-fidelity product visualization focused on luxury materials, controlled studio lighting, texture accuracy and presentation-ready imagery.

Watch design case study inspired by YEMA
PACKSHOT PROJECT 002
◆ WATCH DESIGN · PRODUCT VISUALIZATION

Watch Design Packshot

A GOBELINS art-direction case study exploring new watch concepts inspired by YEMA's design heritage, with a focus on Spationaute and Yachtingraf.

04 / CORE ARTWORK

Digital Fashion, Character & Game Art

Character, costume, fashion and cinematic 3D projects across CLO3D, Blender and real-time pipelines.

Requiem cinematic 3D artwork
PROJECT 002
✦ CINEMATIC 3D ART × DIGITAL FASHION

REQUIEM

A monumental dreamscape where a headphone-haired statue, flooded Renaissance architecture, drifting light and sculptural fashion collide in a surreal requiem for memory, technology and beauty.

Grey Frey creature-inspired digital costume
PROJECT 003
✦ CREATURE × DIGITAL FASHION

Grey Frey

A boredom experiment that got slightly out of hand: an imaginary T-Rex, cat and bird hybrid turned into a creature-driven costume while testing a CLO3D to Unreal Engine 5 workflow.

PROJECT 004
✦ 3D ART

Overgrown

What if beetles had gardens growing out of their backs? What if flowers were the size of gods, and everything else just lived in their shadow? That's where this project started — not from a brief, not from a reference board.

PROJECT 005
◆ FASHION DESIGN

Die my bride

Stage costumes for heavy metal performance. Dark romance translated into wearable stage identity — controlled chaos, parodic brutality, theatrical exaggeration.

PROJECT 006
✦ GAME × FASHION

Puppet&Musicbox

Inspired by Scarlett from Caraval. Circus-driven, devilish aesthetic — the character exists somewhere between puppet and performer.

PROJECT 007
◆ FASHION DESIGN

Nomad in the Desert

MacArthur collection version 2. A moment of stillness before transformation — fashion, creatures, and environments interact as part of a narrative system.

+5 MORE PROJECTS
PROJECT 008
▶ FASHION / CHARACTER ART

Wolfie

Discover the allure of the 'Wolfie' collection, inspired by fascination with wolves. Each piece encapsulates the wolf's noble spirit, translating it into a harmonious blend of refinement and wild charm.

PROJECT 009
◆ FASHION DESIGN

Bewildered Goldfish

Concept art and costume design exploring aquatic creature aesthetics — translating goldfish morphology into fashion language.

PROJECT 010
▶ GAME ART

Protocol: Birth

Costume design for cinematic sequences — hero garments for CGI, game cinematics, and performance capture pipelines.

PROJECT 012
✦ GAME × CHARACTER

Aelindra — The Mote Grasshopper

PROJECT 011
✦ GAME × CHARACTER

Velith — The Iron Moth

05 / VISUAL STUDIES

Visual Fragments

Selected fashion, costume and image-making studies — independent visual experiments collected as an ongoing archive.

Fashion visual study 01
Fashion visual study 02
Fashion visual study 03
Fashion visual study 04
Fashion visual study 05
Fashion visual study 06
Fashion visual study 07
Fashion visual study 08
✦ONGOING
STUDIES
06 / CREATURE STUDIES

Character & Creature Design

Original creatures, hybrid anatomies and experimental 3D character studies.

THE ALPINE RAE creature design
8 MEDIA ↗
CREATURE DESIGN / 2026

THE ALPINE RAE

Explore artwork and motion studies →

THE GREATER QUIIRYLU creature design
8 MEDIA ↗
CREATURE DESIGN / 2026

THE GREATER QUIIRYLU

Explore artwork and motion studies →

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Selected Portfolios

Two focused documents for different types of opportunities. Choose the portfolio that best matches the role or collaboration.

PRODUCTION · PIPELINE · 3D EXECUTION

Production Portfolio

Process-driven work, technical execution, production pipelines, real-time 3D, rendering, and project delivery.

↓ OPEN FILE
GRAPHIC DESIGN · ART DIRECTION · VISUAL SYSTEMS

Graphic Portfolio

Branding, layout, communication design, visual identity, editorial composition, and graphic experimentation.

↓ OPEN FILE
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Experience & Education

◆ EXPERIENCE
09/2025 → 02/2026
Delvaux
3D INTERN — R&D AVATAR INNOVATION · BRUSSELS
  • Only intern embedded in the R&D Avatar Innovation Project
  • Hyper-realistic 3D packshots for buyer-facing commercial presentations
  • Production-validated 3D models aligned with manufacturing processes
  • International projects for global VIC clientele
06/2024 → 07/2024
3DXAI
DIGITAL FASHION INTERN · PARIS
  • 50+ production-ready digital garments in CLO3D in 2 months
  • 14,000+ AI-assisted design variations — 6,000 selected for development
  • Scalable AI-assisted workflows for high-volume luxury creative work
  • Work recognized by CLO3D for professional excellence
★ CLO3D RECOGNIZED
Freelance
Independent
CANNES MAKEUP ARTIST & HAIR STYLIST ASSISTANCE
  • Managed scheduling coordination between makeup, hair, wardrobe, and talent
  • Assisted with celebrity reception, communication, and guiding talent backstage
  • Supported logistics including escorting talent and coordinating transport
  • Assisted with handling and preparing makeup, hair, and wardrobe equipment
▶ EDUCATION
2026 → 2028
Gobelins Paris
ADVANCED GAME CREATION & REAL-TIME APPLICATION — MASTER
  • Real-time 3D, game engine pipelines, interactive design
  • Advanced character, environment, and costume art for games
  • Industry-embedded curriculum with studio partnerships
▶ ONGOING 2026
2022 → 2025
ESMOD Paris
DIGITAL FASHION DESIGN — BA DEGREE
  • Digital Fashion Design specialization
  • 3D simulation, digital pattern making, luxury brand workflows
  • AI-integrated design processes and visualization
✓ GRADUATED 2025
Languages
Languages
PROFICIENCY
  • Vietnamese — Native
  • English — Bilingual
  • French — Intermediate (A2+)
  • Japanese — Intermediate (N4)
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References

DELVAUX — RD&I

"Jen demonstrated strong analytical skills, a high level of curiosity, and a genuine interest in understanding both the technical and creative aspects of product development."

Vincent Guillet

Director of Research, Development & Innovation

DELVAUX — DIGITAL 3D

"She integrated into our 3D Pipeline with remarkable speed, showing a deep understanding of the rigorous standards required by the luxury industry."

Sam Goossens Bara

Digital Innovation & 3D Expert

AiX3D — PARIS

"Her work was recognized by CLO3D in 2024. Ms. Nguyen-Ngoc is a trustworthy, dedicated, and high-performing professional fully equipped to evolve within demanding environments."

Guy Pontal

Founder & Creative Director, AiX3D

RECOMMENDATION LETTER
JC
✦ OPEN TO OPPORTUNITIES · PARIS & REMOTE ✦

Let's Build Worlds.

Paris — Remote — Everywhere