Production Portfolio
Process-driven work, technical execution, production pipelines, real-time 3D, rendering, and project delivery.
ESMOD PARIS · GOBELINS PARIS · CLO3D · BLENDER · UNREAL ENGINE 5
Digital Fashion & Game Artist working at the intersection of real-time 3D and luxury fashion visualization. I build worlds where garments have lore, characters wear identity, and fashion becomes a design system.
R&D experience at Delvaux Brussels — embedded in the Avatar Innovation Project, delivering production-validated 3D packshots for global VIC clientele. Recognized by CLO3D for professional-grade digital fashion work.
Currently entering Gobelins — Advanced Game Creation & Real-Time Application. The convergence point: costumes designed for characters, fashion systems built for game worlds.
Luxury retail concepts, window displays, pop-ups and branded spatial experiences developed through 3D visualization.
Reserved for a complete luxury retail concept: customer journey, product zoning, materials, lighting and hero display moments.
Reserved for a campaign-led window concept combining storytelling, product hierarchy, props, graphic elements and nighttime lighting.
Hyper-realistic product imagery developed through 3D modelling, material refinement, studio lighting and commercial presentation workflows.
High-fidelity product visualization focused on luxury materials, controlled studio lighting, texture accuracy and presentation-ready imagery.
Character, costume, fashion and cinematic 3D projects across CLO3D, Blender and real-time pipelines.
This collection blends the strange beauty of insects with the epic, haunting vibe of science fiction. Inspired by alien elegance of bug anatomy mixed with the philosophical feel of The Mote in God's Eye. Every outfit is like a character — some are warriors, some are ghosts, some are gods.
A monumental dreamscape where a headphone-haired statue, flooded Renaissance architecture, drifting light and sculptural fashion collide in a surreal requiem for memory, technology and beauty.
What if beetles had gardens growing out of their backs? What if flowers were the size of gods, and everything else just lived in their shadow? That's where this project started — not from a brief, not from a reference board.
Stage costumes for heavy metal performance. Dark romance translated into wearable stage identity — controlled chaos, parodic brutality, theatrical exaggeration.
Inspired by Scarlett from Caraval. Circus-driven, devilish aesthetic — the character exists somewhere between puppet and performer.
MacArthur collection version 2. A moment of stillness before transformation — fashion, creatures, and environments interact as part of a narrative system.
Discover the allure of the 'Wolfie' collection, inspired by fascination with wolves. Each piece encapsulates the wolf's noble spirit, translating it into a harmonious blend of refinement and wild charm.
Concept art and costume design exploring aquatic creature aesthetics — translating goldfish morphology into fashion language.
Costume design for cinematic sequences — hero garments for CGI, game cinematics, and performance capture pipelines.
Two focused documents for different types of opportunities. Choose the portfolio that best matches the role or collaboration.
Process-driven work, technical execution, production pipelines, real-time 3D, rendering, and project delivery.
Branding, layout, communication design, visual identity, editorial composition, and graphic experimentation.
"Jen demonstrated strong analytical skills, a high level of curiosity, and a genuine interest in understanding both the technical and creative aspects of product development."
Vincent Guillet
Director of Research, Development & Innovation
"She integrated into our 3D Pipeline with remarkable speed, showing a deep understanding of the rigorous standards required by the luxury industry."
Sam Goossens Bara
Digital Innovation & 3D Expert
"Her work was recognized by CLO3D in 2024. Ms. Nguyen-Ngoc is a trustworthy, dedicated, and high-performing professional fully equipped to evolve within demanding environments."
Guy Pontal
Founder & Creative Director, AiX3D
Paris — Remote — Everywhere